CP Studios LLC
1 more in force is now held by another company
Held is read from USPTO's recorded assignments; a transfer never recorded there does not appear.
0
Ending by 2030
May 2033
Next term end
When these terms end
Held patents by the year their term ends
20262027202820292030203120322033203420352036203720382039204020412042204320442045
Fee deadlines
Maintenance fees fall due 3.5, 7.5 and 11.5 years after grant. A missed fee ends a patent at the end of the six month grace period that follows, not on the due date.
- 1 fee due Feb 22, 2027The maintenance fee for Multilayer framework architecture and user interface for video gaming applications (US 11,731,054) comes due Feb 22, 2027. Unpaid by Aug 23, 2027, it lapses early.
- 1 fee due Jul 28, 2027The maintenance fee for Providing synchronized and integrated video gaming (US 10,543,422) comes due Jul 28, 2027. Unpaid by Jan 28, 2028, it lapses early.
- 1 fee due Oct 28, 2027The maintenance fee for Multilayer framework architecture and user interface for video gaming applications (US 10,632,388) comes due Oct 28, 2027. Unpaid by Apr 28, 2028, it lapses early.
Recent changes
- 1 term has ended since Aug 16, 2026
Patents held now
Soonest term end first. Each date below is computed on that patent's own page, which shows the rule, the adjustments and the fee history it was derived from.
Showing 1 to 7 of 7
| Patent | Title | Status | Expires | Confidence |
|---|---|---|---|---|
| US 9,604,132 | Video gaming platform and user interface In force · From the USPTO record | In force | From the USPTO record | |
| US 10,632,388 | Multilayer framework architecture and user interface for video gaming applications In force · From the USPTO record | In force | From the USPTO record | |
| US 12,324,988 | Multilayer framework architecture and user interface for video gaming applications In force · From the USPTO record | In force | From the USPTO record | |
| US 11,731,054 | Multilayer framework architecture and user interface for video gaming applications In force · From the USPTO record | In force | From the USPTO record | |
| US 10,543,422 | Providing synchronized and integrated video gaming In force · From the USPTO record | In force | From the USPTO record | |
| US 9,889,373 | Multilayer Framework and Architecture With Variable Video Gaming Capabilities In force · High confidence | In force | High confidence | |
| US 9,597,586 | Providing video gaming action via communications in a social network In force · From the USPTO record | In force | From the USPTO record |
Also on record, not counted in the 7: 1 patent in force now held by others · 1 lapsed for an unpaid fee. List them
Sources and methods
Compiled from the USPTO record, grants, published applications and recorded assignments, not yet reviewed by hand.
How this record was built
Computed patent terms end on the dates shown. Related patents and pending applications may cover overlapping subject matter.
Published applications
US patent applications published under this name that have not become patents. An application is published about eighteen months after its earliest filing; one that has not been published is in no public record.
1 pending