730 patents currently held
5 more in force are now held by other companies
Held is read from USPTO's recorded assignments; a transfer never recorded there does not appear.
2 more records may belong here and await a decision; they are not counted.
The next term ends in Dec 2026. from the record
Free plan: 3 watched companies. Pro: unlimited.
Alerts on its grants, lapses and transfers.
16
Ending by 2030
Dec 2026
Next term end
478
Patent families
When these terms end
Held patents by the year their term ends
notable patents
fee due within 90 days
all others
Updated Nov 15, 2026 · includes USPTO assignment & status data published Nov 15, 2026 and grant & fee data published Nov 10, 2026 (weekly) · how we know
Notable: the highest-ranked patents in this portfolio by citations and family size. Fee due within 90 days: a maintenance fee is due within 90 days of when this page was computed and not yet paid.
Notable patents
Ranked by citations and family size, against patents of the same kind granted the same year. How we rank
Notable
Ends Dec 2027 · High confidence
Also notable
Ends Aug 2036 · High confidence
Also notable
Ends Feb 2036 · Medium confidence
Collaborative Online Gaming System and Method
US 8,038,535
The most cited patent in this portfolio, cited by 333 later US patents, top 1% of utility patents granted in 2011 in our data. Protection runs to 2027.
Interactive Gameplay Playback System
US 10,226,708
Cited by 70 later US patents, top 5% of utility patents granted in 2019 in our data, and renewed at 2 of 3 maintenance windows. Protection runs to 2036.
Systems and Methods for Adjusting Online Game Content and Access for Multiple Platforms
US 10,576,379
Cited by 22 later US patents, top 10% of utility patents granted in 2020 in our data. Protection runs to 2036. A terminal disclaimer caps this term to an earlier patent's.
Fee deadlines
Maintenance fees fall due 3.5, 7.5 and 11.5 years after grant. A missed fee ends a patent at the end of the six month grace period that follows, not on the due date.
- 9 fees due Nov 16 to 30, 2026 · next Nov 16
- 7 fees due Dec 2 to 27, 2026 · next Dec 2
- 6 fees due Jan 9 to 28, 2027 · next Jan 9
- 26 fees due Feb 4 to 28, 2027 · next Feb 4
- 11 fees due Mar 3 to 29, 2027 · next Mar 3
- 20 fees due Apr 1 to 30, 2027 · next Apr 1
- 16 fees due May 3 to 28, 2027 · next May 3
- 11 fees due Jun 1 to 30, 2027 · next Jun 1
- 17 fees due Jul 2 to 30, 2027 · next Jul 2
- 9 fees due Aug 4 to 23, 2027 · next Aug 4
- 10 fees due Sep 3 to 30, 2027 · next Sep 3
- 19 fees due Oct 5 to 30, 2027 · next Oct 5
- 8 fees due Nov 3 to 10, 2027 · next Nov 3
Recent changes
- 10 of the patents on this record were granted since Aug 17, 2026
- 10 terms have ended since Aug 17, 2026
What they patent
The 5 largest of its 478 families, grouped by real patent family and labeled by the earliest filing in each. No technology classification is inferred from titles.
| Systems and Methods for Regulating Access to Game Content of an Online Game | 7 in force | to Sep 2036 |
| System and Method of Displaying Device Information for Party Formation | 5 in force | to Sep 2035 |
| Establishing a Social Application Layer | 5 in force | to Dec 2032 |
| Respawn Systems and Methods in Video Games | 4 in force | to Jul 2039 |
| Systems and Methods for Competitive Scene Completion in an Application | 4 in force | to Jul 2038 |
Patents held now
Soonest term end first.
| Patent | Title | Status | Expires | Confidence |
|---|---|---|---|---|
| US 7,505,883 | Computer Simulation of Body Dynamics Including a Solver That Solves in Linear Time for a Set of Constraints In force · High confidence | In force | High confidence | |
| US 7,493,244 | Computer Simulation of Body Dynamics Including a Solver That Solves in Linear Time for a Set of Constraints Using Vector Processing In force · High confidence | In force | High confidence | |
| US 7,590,283 | Representing Colors in Stored Images Using Color Tinting In force · High confidence | In force | High confidence | |
| US 7,824,268 | Live Hosted Online Multiplayer Game In force · High confidence | In force | High confidence | |
| US 7,680,038 | Dynamic Bandwidth Detection and Response for Online Games In force · High confidence | In force | High confidence | |
| US 7,671,916 | Motion Sensor Using Dual Camera Inputs In force · High confidence | In force | High confidence | |
| US 8,038,535 | Collaborative Online Gaming System and Method In force · High confidence | In force | High confidence | |
| US 12,208,337 | Collaborative Online Gaming System and Method In force · High confidence | In force | High confidence | |
| US 7,789,758 | Video Game with Simulated Evolution In force · High confidence | In force | High confidence | |
| US 9,199,173 | Collaborative Online Gaming System and Method In force · High confidence | In force | High confidence |
Also on record, not counted in the 730: 5 patents in force now held by others · 64 patents ended · 63 applications pending · 69 applications abandoned. List them
Sources and methods
Compiled from USPTO application file histories, grants and recorded assignments, with the company's own names reviewed by hand. How this record was built
Portfolio grouped automatically from ownership conveyances to the names matched to this company, usually every name that begins with its own, so it counts patents an affiliate holds; each list row names the holder of record. Security interests are excluded and ambiguous records are not reviewed by hand.
Fee due within 90 days marks a patent with a maintenance fee due within 90 days of the date this page was computed and not yet recorded paid, so it can end earlier than the bar shows. A fee left unpaid ends the patent at the close of the six month grace period that follows its due date, not on the due date itself. It is not a prediction that the fee will be missed.
Computed patent terms end on the dates shown. Related patents and pending applications may cover overlapping subject matter.