Epic Games, Inc.
Held is read from USPTO's recorded assignments; a transfer never recorded there does not appear.
2
Ending by 2030
Mar 2029
Next term end
When these terms end
Held patents by the year their term ends
20262027202820292030203120322033203420352036203720382039204020412042204320442045
Fee deadlines
Maintenance fees fall due 3.5, 7.5 and 11.5 years after grant. A missed fee ends a patent at the end of the six month grace period that follows, not on the due date.
- 1 fee due Jan 7, 2027The maintenance fee for Systems and methods for making gameplay changes to a video game based upon social network polls (US 9,072,974) comes due Jan 7, 2027. Unpaid by Jul 7, 2027, it lapses early.
- 1 fee due Mar 29, 2027The maintenance fee for Systems and methods for video game participation via social network interactions (US 9,144,740) comes due Mar 29, 2027. Unpaid by Sep 29, 2027, it lapses early.
- 1 fee due Jul 30, 2027The maintenance fee for Techniques for Processing Chords of Musical Content and Related Systems and Methods (US 11,887,567) comes due Jul 30, 2027. Unpaid by Jan 31, 2028, it lapses early.
- 1 fee due Oct 16, 2027The maintenance fee for System and method for registering a user (US 11,962,684) comes due Oct 16, 2027. Unpaid by Apr 17, 2028, it lapses early.
- 1 fee due Nov 12, 2027The maintenance fee for Tongue position tracking for facial animation (US 10,650,563) comes due Nov 12, 2027. Unpaid by May 12, 2028, it lapses early.
Recent changes
Nothing was recorded against this company's patents in the last 90 days.
Patents held now
Soonest term end first. Each date below is computed on that patent's own page, which shows the rule, the adjustments and the fee history it was derived from.
| Patent | Title | Status | Expires | Confidence |
|---|---|---|---|---|
| US 7,735,061 | Efficient encoding and access of mathematically precise variable precision numeric types In force · From the USPTO record | In force | From the USPTO record | |
| US 8,402,451 | Dual mode evaluation for programs containing recursive computations In force · From the USPTO record | In force | From the USPTO record | |
| US 8,819,641 | Program state reversing software development tool In force · From the USPTO record | In force | From the USPTO record | |
| US 9,474,966 | Systems and method for making gameplay changes based on social networking polls In force · From the USPTO record | In force | From the USPTO record | |
| US 9,017,171 | Systems and Methods for Socially Motivated Multiplayer Gaming In force · High confidence | In force | High confidence | |
| US 9,144,740 | Systems and methods for video game participation via social network interactions In force · From the USPTO record | In force | From the USPTO record | |
| US 9,072,974 | Systems and methods for making gameplay changes to a video game based upon social network polls In force · From the USPTO record | In force | From the USPTO record | |
| US 9,744,461 | System and method for object weakpoint generation In force · From the USPTO record | In force | From the USPTO record | |
| US 9,399,166 | System and method for object weakpoint generation In force · From the USPTO record | In force | From the USPTO record | |
| US 9,517,402 | System and method for uniquely identifying players in computer games based on behavior and other characteristics In force · From the USPTO record | In force | From the USPTO record |
Also on record, not counted in the 18: 2 ended at full term. List them
Sources and methods
Compiled from the USPTO record, grants, published applications and recorded assignments, not yet reviewed by hand.
How this record was built
Computed patent terms end on the dates shown. Related patents and pending applications may cover overlapping subject matter.
Published applications
Every application published under this name has become a patent.