42 patents currently held
88 more in force are now held by other companies
Held is read from USPTO's recorded assignments; a transfer never recorded there does not appear.
The next term ends in Jul 2033. from the record
Of the 88 now held by other companies, 81 name Niantic Spatial Inc. as their current owner, and 7 more name another party. Each row says which.
Free plan: 3 watched companies. Pro: unlimited.
Alerts on its grants, lapses and transfers.
0
Ending by 2030
Jul 2033
Next term end
25
Patent families
When these terms end
Held patents by the year their term ends
notable patents
fee due within 90 days
all others
Updated Nov 14, 2026 · includes USPTO assignment & status data published Nov 14, 2026 and grant & fee data published Nov 10, 2026 (weekly) · how we know
Notable: the highest-ranked patents in this portfolio by citations and family size. Fee due within 90 days: a maintenance fee is due within 90 days of when this page was computed and not yet paid.
Notable patents
Ranked by citations and family size, against patents of the same kind granted the same year. How we rank
Notable
Ends Feb 2036 · High confidence
Also notable
Ends Aug 2036 · High confidence
Also notable
Ends Oct 2038 · High confidence
Linking Real World Activities with a Parallel Reality Game
US 9,669,296
The most cited patent in this portfolio, cited by 61 later US patents, top 5% of utility patents granted in 2017 in our data. Protection runs to 2036.
Placement of Virtual Elements in a Virtual World Associated with a Location-Based Parallel Reality Game
US 9,782,668
Cited by 52 later US patents, top 10% of utility patents granted in 2017 in our data, and renewed at every maintenance window due so far. Protection runs to 2036.
Validating a Player's Real-World Location Using Activity Within a Parallel Reality Game
US 10,717,005
Cited by 16 later US patents, top 25% of utility patents granted in 2020 in our data. Protection runs to 2038.
Formerly held, still cited
Notable
Ends May 2039 · High confidence
Cited by 30 later US patents, top 5% of utility patents granted in 2021 in our data. Protection runs to 2039.
now held by Niantic Spatial, Inc.
Also notable
Ends Oct 2038 · High confidence
Cited by 16 later US patents, top 10% of utility patents granted in 2021 in our data. Protection runs to 2038.
now held by Niantic Spatial, Inc.
Fee deadlines
Maintenance fees fall due 3.5, 7.5 and 11.5 years after grant. A missed fee ends a patent at the end of the six month grace period that follows, not on the due date.
- 1 fee due Dec 27, 2026The maintenance fee for Sharded Storage of Geolocated Data with Predictable Query Response Times (US 11,687,530) comes due Dec 27, 2026. Unpaid by Jun 28, 2027, it lapses early.
- 2 fees due Jan 18 to 25, 2027 · next Jan 18
- 2 fees due Mar 5 to 8, 2027 · next Mar 5
- 3 fees due May 5 to 26, 2027 · next May 5
- 2 fees due Nov 7 to 12, 2027 · next Nov 7
Recent changes
- Sep 16Assignment recorded on 1 record: Niantic, Inc. to Niantic Spatial, Inc. Recorded Sep 16, 2026, executed May 29, 2025. Conveyance as recorded: Assignment of Assignor's Interest. A recorded assignment is a filed document, not a statement of current ownership. Reel 76499, frame 772.
- 3 of the patents on this record were granted since Aug 16, 2026
What they patent
The 5 largest of its 25 families, grouped by real patent family and labeled by the earliest filing in each. No technology classification is inferred from titles.
| Placement of Virtual Elements in a Virtual World Associated with a Location-Based Parallel Reality Game | 4 in force | to Aug 2036 |
| Player Density Based Region Division for Regional Chat | 3 in force | to Nov 2039 |
| Push Gateway for Push Notifications in a Mobile Gaming Application | 2 in force | to Sep 2042 |
| Reducing Latency in Anticheat Dataflow | 2 in force | to Jul 2042 |
| Travel of Virtual Characters | 2 in force | to Mar 2041 |
Patents held now
Soonest term end first.
| Patent | Title | Status | Expires | Confidence |
|---|---|---|---|---|
| US 9,128,789 | Executing Cross-Cutting Concerns for Client-Server Remote Procedure Calls In force · High confidence | In force | High confidence | |
| US 10,130,888 | Game Data Validation In force · High confidence | In force | High confidence | |
| US 10,300,395 | Systems and Methods for Filtering Communication Within a Location-Based Game In force · Low confidence | In force | Low confidence | |
| US 10,806,998 | Using Side Channels in Remote Procedure Calls to Return Information in an Interactive Environment In force · High confidence | In force | High confidence | |
| US 11,167,205 | Placement of Virtual Elements in a Virtual World Associated with a Location-Based Parallel Reality Game In force · High confidence | In force | High confidence | |
| US 10,486,059 | Placement of Virtual Elements in a Virtual World Associated with a Location-Based Parallel Reality Game In force · High confidence | In force | High confidence | |
| US 10,646,783 | Linking Real World Activities with a Parallel Reality Game In force · High confidence | In force | High confidence | |
| US 12,005,343 | Placement of Virtual Elements in a Virtual World Associated with a Location-Based Parallel Reality Game In force · High confidence | In force | High confidence | |
| US 10,912,989 | Detecting and Preventing Cheating in a Location-Based Game In force · High confidence | In force | High confidence | |
| US 10,471,358 | Regulating and Scoring Player Interactions Within a Virtual World Associated with a Location-Based Parallel Reality Game In force · High confidence | In force | High confidence |
Also on record, not counted in the 42: 88 patents in force now held by others · 47 applications pending · 2 applications abandoned. List them
Sources and methods
Compiled from USPTO application file histories, grants and recorded assignments, with the company's own names reviewed by hand. How this record was built
Portfolio grouped automatically from ownership conveyances to the names matched to this company, usually every name that begins with its own, so it counts patents an affiliate holds; each list row names the holder of record. Security interests are excluded and ambiguous records are not reviewed by hand.
Fee due within 90 days marks a patent with a maintenance fee due within 90 days of the date this page was computed and not yet recorded paid, so it can end earlier than the bar shows. A fee left unpaid ends the patent at the close of the six month grace period that follows its due date, not on the due date itself. It is not a prediction that the fee will be missed.
Computed patent terms end on the dates shown. Related patents and pending applications may cover overlapping subject matter.